This is a really fun game - I really do.
Thing is, with a name encompassing Nevada with a character using a gun... just feels like incredibly bad timing. I am actually surprised no one has mentioned this yet.
Probably wasn't mentioned, because:
1) Those that commented are familiar with the Madness series.
2) The game was uploaded two days prior to the incident.
Unfortunately the game is broken here. It cannot play, though I really do want to because of your track record with fun games, Aardman! With all your money I'm sure this can be fixed promptly ;)
10/10 for pure badassery.
What a game. Too young to have played the NES, I at least got a few of the references. I loved the gameplay - I won't lie, the game is tough but its meant to be. Not all things have to be sugarcoated.
As a labour of love, this is top marks. As a game, it transcends even that. Love it.
You're right. Fortunacus DID make Mushroom TD. But
It's just an alright TD game. Nothing special. I enjoyed what I played, nothing more.
I have been playing this for a good few months. Its gone through countless updates and I've played it twice through due to various glitches. So now I finally think I can make a proper review.
Put it this way, we forget how much effort the author puts into this game. Each Pokemon, their individual movesets and animations alone must have taken so long, and then on top of that new levels and game features each week - that alone shows the dedication of the author to his work.
The difficulty curve is quite good. Each level more or less comes with a new objective, keeping the game fresh and feeling sometimes more like a puzzle game than a tower defence game. I enjoy this aspect, and hope that future levels keep to this trend.
The graphics and music are perfect for the game. Each update brings new graphical features - 3.8 brings us the title screen update - and that adds new depth. Come the official completion of the game, I see this becoming a benchmark for flash artists.
All that glitters isn't gold, however. The Alpha Pokemon Centre is confusing and difficult to grasp. Mystery Gift/Daily Codes seem to give useless prizes (although, the legendary dogs are a fascinating prospect - indicating that the author may move onto Johto).
Moreover, the the incessant grinding is VERY tedious. I suspect this is to keep the difficulty curve steady, but sometimes, taking half an hour to level a Pokemon once is just a little bit of a joke.
I shan't comment on the glitches - I am sure the author will iron them out and as we have an Alpha game here, we should be helpful instead of critical. Also, for those who are calling for a fast forward button, I agree - although, looking into the game the puzzle element of some levels, and the need for constant switching of moves/Pokemon around the field may render this feature a tad unecessary, apart from grinding.
Overall, Pokemon Tower Defence is shaping up to be THE definitive Pokemon flash game. I look forward to every update with anticipation, and I hope this game stays on the front page to remind us every day of this fantastic work in progres. Well done, Olmate!
This game has one of the best upgrade systems on NG. It was very in depth, and the difficulty curve was perfect - I wasn't sure what I was doing to start with but the game didn't bite me in the ass at my first mistake.
One thing that bugged me was the tutorial. VERY helpful, but VERY intrusive. If there was an option to skip, I didn't see it, but it's only a minor nitpick.
Great game, hope to see more soon!
Hey, thanks for reviewing, and I'm glad you enjoyed it. I spent a long time trying to create the most balanced difficulty curve I could, so it's nice to see that people are finding it works just right.
I am aware that nobody reads (or enjoys) instructions... I'm one of them, haha. I just really wanted to make sure every aspect of the game was explained. Hopefully people can forgive having to click away 30 notes, in order to fully enjoy the game.
This is vastly underrated.
I have to admit, I spent a whole hour on this. You've created a beautiful world, in spite of the crudely drawn characters. It was puzzling, and a real sense of accomplisment when they were solved just made the game that one step greater.
The music is fabulous, and the achievements themselves were both simple and challenging to obtain.
However, what keeps it from a 10 is the horrendously slippery controls. I found it difficult to keep still half the time, always falling off mini platforms - it was too much. Coupled with that were a couple of instances of bad collision detection where i would fall through platforms without Ghost - these were, thankfully, few and far between.
Overall, a magnificent game. Well done.
Recently I wrote a review stating Symphonic Tower Defence was the best TD I'd played in ages. This just goes to show this is a golden era for user made flash games - it was addictive, I LOVED the upgrade tree, and the design was top notch with just the RIGHT amount of difficulty curve. A MUST for all flash fans, let alone TD fans.
Fantastic game! Time well spent!
Seriously, this is the best TD game I've played on here since Cursed Treasure. Such a unique concept, it betters other games in that the music is the focus - and it's musical repetition that grinds my gears in every single other TD game.
It's just so colourful, and sucks you in, and unlike other games there is a sense of tension at the end of a level and you are on your last few lives. An absolute blast from start to finish, great job.
So bad, that I couldn't help feel charmed by it.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.